For the very first time in 19 years, I’ve been on hiatus for a while, with only occasional update to this site. I’ve also been going through a painful period of financial instability, which has certainly put a damper on my creative process.
At the same time, the rush of news from Apple hasn’t been nearly as frequent or interesting as it used to be, and repeating the old tropes about tech pundits attacking the company for the usual bogus reasons has become boring.
In this week’s main column, below, I also wonder for the first time about Apple at last becoming a “normal” company, in which its new products may not seem so exciting and innovative as they used to be. But I’ll get to that and its ramifications shortly.
In the meantime, I am working on lots of new articles, including a review of the Beats Studio 3 Wireless headset that debuted last month. I have always been a reluctant headphone user, even going back to the days when I worked in a traditional radio station studio. With its emphasis on style and comfort, I have high hopes for the new Beats gear, and I was able to get a review sample from the manufacturer.
Is the new Beats bass-heavy, as older models were supposed to be? Is it worth its $349 purchase price, the same range as the equivalent Bose Quiet Comfort? I’ll let you know soon.
That takes us to this week’s episode of The Tech Night Owl LIVE, in which we presented a special holiday season segment, featuring security guru Scott Nusbaum, senior incident response at TrustedSec (a white hat hacking firm). Its main focus was a frightening new risk to online shoppers called “formgrabbing.” Nusbaum also explained what this means when you place an order, and how online criminals can gather your personal information, such as your address and credit card numbers and use them to steal your money. Are there ways to protect yourself from this threat? Nusbaum covered the whole gamut of online shopping dangers and how to navigate through the troubled waters.
In a special encore segment, you also heard from commentator/podcaster Peter Cohen, who focused on “Right to Repair” and the upsides and downsides. Peter offered his personal experiences as the employee of an authorized Apple dealer and how it influenced his opinion about whether Apple and other companies need to allow more repair freedom. There was also a brief discussion about the concept of states’ rights and how it affects customers where such laws vary from state to state. The discussion also covered the HomePod and its possible value as a smart speaker. Both Gene and Peter explained, at length, why a HomePod is still not on their shopping lists, and whether Apple could sell more copies if it loosened its dependence on Apple’s ecosystem when it comes to being able to listen to your stuff.
On this week’s episode of our other radio show, The Paracast: Gene and Randall present long-time UFO researcher and author Jerome Clark, who will discuss the third edition of his multivolume magnum opus, “The UFO Encyclopedia.” You’ll learn about the new material, the conclusions that were altered as the result of new research, particularly the Roswell UFO crash and how the case stands after all these years. Indeed, is any reported UFO crash credible? Randall and Jerry also debate the “experience anomaly,” and its impact on certain cases, such as abductions. Are all UFOs physical craft, or are other forces at work here? Jerry is also a songwriter whose music has been recorded or performed by musicians such as Emmylou Harris, Mary Chapin Carpenter, and Tom T. Hall.
Has Apple become an old, boring company?
Our image of Apple, Inc. has long been that of a maverick company that defies the conventional wisdom and goes its own way. Here’s to the “crazy ones” indeed!
In the old days, the most famous example was the Macintosh personal computer. Where computers in the early days used an arcane text-based interface, paying lip service to color displays, Apple provided a graphic user interface designed to make it warm and fuzzy even to people who couldn’t adapt to the traditional PC.
Steve Jobs always envisioned the Mac as a computing appliance, and the original model actually offered no way for you to do any upgrades to memory and other components. In passing, the Apple of 2018 has mostly reverted to this concept, and what you buy is as upgradeable as your toaster oven. Period!
But Apple really attained prominence with the original iPhone that, in a few years, became the company’s best-selling product. Indeed, its success gave the more critical pundits ammunition to claim that, if iPhone sales declined — and nothing is forever — the company would be in deep trouble.
Each year, the iPhone received upgrades. Even when the new model seemed little different from its predecessor, at least externally, there were plenty of changes inside. Consider the iPhone 5s, which for all practical purposes wasn’t distinguishable from the iPhone 5. But in addition to faster performance and a better camera, it provided the first iteration of Apple’s Touch ID fingerprint sensor.
If you examine the spec sheets year-over-year, lots of innovative engineering is present. Unlike all other smartphone makers, save for Samsung, Apple designs its own CPUs and, since last year, its own graphics hardware. The proof is in the pudding, as the latest “X” series iPhones tout performance that is in the range of the more powerful notebook computers. The latest iPad Pro promises graphics performance at the Xbox level.
At the same time, the annual double-digit growth of the iPhone is long ago and far away. Except for the poorest third-world countries, most anyone who wants or needs a smartphone has one. So most units sold are replacements, and Apple builds reliable gear and supports it with OS upgrades for several years, which slows the upgrade cycle.
Shorn of the new features, an iPhone 6, running iOS 12, can deliver credible performance that should satisfy most people except for those who require instant response, a better camera, and superior displays. Some features, such as 3D Touch, essentially went nowhere and isn’t even present on the iPhone XR.
Knowing that sales have flattened, Apple has devised other ways to boost revenue, beginning with the $999 iPhone X last year. For 2018, the iPhone XS Max begins at $1,099, and the price goes up fast if you choose larger storage options.
Even though Apple was criticized for ignoring the Mac in recent years, the very newest models are more expensive even as PC makers continue to rush towards the bottom in pricing their hardware. The presence of the controversial Touch Bar meant an increase of several hundred dollars for recent MacBook Pros.
After four years, Apple introduced a new, more powerful Mac mini, but the base price increased from $499 to $799. If you click Customize on Apple’s ordering page, you can increase the price to $4,199, and that’s before you acquire a keyboard, input device and display.
The professional grade iMac Pro starts at $4,999 and maxes out at $13,348 before you get to a VESA mounting kit. Heaven knows what the promised Mac Pro replacement will cost when optioned to the hilt.
This is not to say these prices are too high. When you compare the prices of Apple gear to direct PC competition, it is usually quite competitive. Apple just doesn’t play in the low end of the market.
The new iPad Pros are also more expensive too and so is the Apple Watch Series 4.
What this means is that the average sale price has gone up. So despite the complaints, it’s clear that millions of customers are happy to pay a higher price for a premium product. At the same time, Apple is offering services, such as Apple Music and iCloud, for which you pay monthly fees. The fastest growing segment of Apple’s business is, in fact, services.
Apple realizes that it can earn a lot more money from every satisfied customer.
But has it reached the point where these products have become so sophisticated that most users will never, ever use the new features? As I watched Apple’s Keynote slide shows listing the features of its newest gear at the iPad/Mac event in October, it started to become a blur. Dozens of amazing features, state-of-the-art performance, but how much did it mean for all but a tiny percentage of professionals?
It had a same old same old feel. A slick production, enticing videos to demonstrate the new capabilities and the amazing engineering, and boasting about what you can do with these machines.
This isn’t to say that smartphones, smartwatches, tablets and personal computers are good enough and there’s no need to improve them. As I said, the price of admission is no doubt worth it. By charging more money, and boosting services, Apple earns more revenue. Unit sales don’t matter so much, which is why it joined other companies in no longer revealing them in the quarterly financial reports.
Slick, professional, but is the excitement gone? Has a middle-aged Apple become just another boring multinational corporation? It’s a tricky question no doubt, but it’s something I’ve been thinking about of late.
What I read last week is so typical of anti-Apple foolishness, but I was hardly surprised. As you know, we’re less than two months away from an expected Apple event to introduce new iPhones and no doubt an updated Apple Watch. Whether or not any other gear will be launched is a question mark, even though new iPads and Macs (in addition to the ones launched last week) are expected.
But it’s not too early for the usual gang of Apple haters to claim that whatever is going to happen is wrongheaded, that the company with the world’s largest market cap is just incapable of doing things right. Or perhaps following the foolish speculation from a wayward and ill-informed blogger. If Apple doesn’t follow the erratic and illogical twists and turns of would-be journalists, they will never succeed. All that’s happened to them so far is some gigantic fluke.
Some day, any time now, the market will self-correct and the “right” companies will retake control.
Any time now.
With that in mind, there has been some new speculation from industry analyst Ming-Chi Kuo, whose predictions about new Apple gear are often close to the mark. On that basis, There are reports about refreshed Macs, including the long-awaited Mac mini, a new low-end Mac notebook, and refreshes for the rest of the lineup, and the iPad. But there is one wrinkle with Apple’s tablet, an 11-inch model that evidently replaces the 10.5-in model, and the addition of Face ID to replace Touch ID.
So far, we have the 2018 MacBook Pro sporting huge speed and feature improvements, including a six-core CPU and an available 4TB SSD for a humongous amount of money as notebook computers go.
His predictions about the iPhone haven’t changed. There will be two versions of the iPhone X, a minor update to the existing model and an iPhone X Plus with a 6.5-inch display. Prices may drop on the cheaper model by $100, which would leave the bigger handset at the same price point as the previous iPhone X that was regarded as too expensive at the same time it became a top seller. In addition, he predicts an LCD model with a 6.1-inch TFT LCD display. The usual range of older models will probably stick around with lower prices, but what about the iPhone SE?
Speculation about the iPhone updates is enough to send the hater hearts aflutter. Especially the lack of an update for the smallest and cheapest iPhone. Does that mean there won’t be any changes, or maybe the existence of an update has been overlooked so far? Well, there was some speculation about a minor CPU update earlier this year, which has faded.
So does that mean the rumored iPhone SE 2 will never appear?
Obviously the complaint is that failing to produce a low-end model is a bad move for Apple, and thus you can expect abject failure this fall. I don’t pretend to know how many units have been sold so far, though it’s clear most customers appear to prefer the units with larger displays, and, in fact, the most expensive models. But that doesn’t mean that Apple is ignorant of the fact that lots of people still want smaller handsets, and why not satisfy those needs?
The current iPhone SE uses parts from the iPhone 6s, but that’s no reason to panic, for one reason that the distressed blogger overlooks, or maybe doesn’t know about.
As most readers know, Apple is touting huge performance boosts on iPhones with iOS 12, focusing on the iPhone 6 as receiving improvements of 50% or faster. While no promises are being made about the iPhone 6s, one assumes it’ll also receive a decent level of improvement, and you should expect that too with the iPhone SE.
So even without any change, the existing SE should deliver more than enough performance for most users. Sure, the camera won’t change, but it delivers pretty good photos as it is.
But maybe Apple is planning an SE update. While this model is not a huge seller in the scheme of things, even sales of a few million are quite significant and would be substantial for most other companies. A speed bump and camera enhancement, without actually changing the look, would involve at best a minor R&D expenditure to Apple.
Then again, one might raise the very same logical arguments for updating the Mac mini, which hasn’t been touched in four years. That is an even less defensible position, especially since the last revision actually downgraded the model apparently in exchange for a $100 reduction in price. You could no longer upgrade RAM, and the CPUs topped out at two cores. The four-core models that some cherished for use in data centers were no longer available, and Apple never explained why.
Now it; only one Mac line has been enhanced this year so far.
It’s also quite possible that the iPhone SE won’t be changed this year, or that Apple will replace it with something else that’s still relatively small, but perhaps has further enhancements to bring it in line with current models.
But if that doesn’t happen, it won’t signal a fatal mistake for Apple so long as people are still buying the existing SE. Obviously Apple has no obligation to meet the demands of yet another blogger with an inflated sense of self worth.
Since I’ve been largely in cheapskate mode in recent years, I seek ways to save money. I no longer pay $99 to join the Apple Developer Program. At most I miss one or two early previews after the annual WWDC. Otherwise, a public beta release is usually released no more than a day after the developer version, unless there’s something really bad that has to be fixed first.
With the release of the iOS 12 public beta, I went ahead and downloaded it for installation on a late model iPhone. It is possible to restore your device if something goes wrong by downloading a previous version (not to worry, it’s searchable). So I took the plunge.
The first step requires installing Apple’s device profile on your iOS device, so it will be able to alert you, download and install the new releases.
Since this week’s release is the first for regular folk, don’t expect miracles. The final or near-final version won’t be out for two months. That said, my initial experience, after about a day, hasn’t been so bad. The symptoms are largely about flakiness. So sometimes, when I try to delete an email, the Trash icon isn’t there, and backing up through the menus and returning brings it back.
A handful of web pages stay white and never render or refresh, but it’s not consistent. So far, at least, there have been no crashes.
One of the tentpole features of iOS 12 is not something you can see. It’s the promise of faster app launches, faster keyboard display, and speedier swiping to the camera, ranging from “up to” 50-100%. The highest boost is promised for an iPhone 6.
I read an early review of the first iOS 12 release for developers, in which the promised performance leaps were tested. It was a mixed bag, with some of the touted functions coming close to matching Apple’s claims, and some not-so-different. To be fair, early betas aren’t optimized for performance. Better to test this with a final or near-final release.
So I didn’t bother to actually check speeds. My subjective impressions were positive. It seems to boot faster, and most things appear to be snappier. Both Lyft and Uber, which used to take maybe six seconds to load, took roughly three seconds to launch with the iOS 12 public beta. The zooming effect appears faster and smoother, with no overt evidence of stuttering. Most interesting is the fact that, even though I’m at a motel with three megabit Wi-Fi connection, my iPhone didn’t didn’t feel that slow at online access.
Assuming faster performance is all or mostly across the board, it means that the same hardware that worked with iOS 12 will of a sudden run faster. This is very much against the grain, where the oldest supported hardware usually becomes unbearably sluggish with a new iOS release.
Indeed, it’s very likely some people buy new gear not because what they have doesn’t work so well, but because performance has deteriorated so much — and not just because the battery is spent and the CPU is being throttled. Thus, Apple might possibly sell fewer iPhones. But I expect Tim Cook and his team expect people, will be more satisfied that their gear is not exhibiting many overt signs of aging and will be just as inclined to upgrade, or more will stick with iPhones.
I am not considering how well an Android device ages since many of them never receive a new OS release.
I am interested in the FaceTime Group feature as a possible substitute for Skype, at least for audio-only use, but that means that guests for my shows will need to use Apple gear. I’ll keep it in mind.
The added security and privacy features, including a proper password manager and default blocking of social network interactions, are welcome. But they aren’t things people will necessary notice until they began to seriously look around.
I’m also intrigued by yet another promise of a better Siri — last year’s promise wasn’t fully realized — and I’ll give it a chance and see if I can reliably take it beyond simple alarms.
For the most part, you should be able to install an IOS public beta without seeing much in the way of front-facing changes, at least at the start. Although I’ve seen over 200 new or changed features listed, they are largely more subtle than usual. This may be in keeping with the rumor that Apple is focusing more on performance and reliability than adding cool stuff, that some key features are being held off to 2019.
It’s not that Apple plans to say that a new OS release is less than originally planned. But it’s also true that some features may be delayed or omitted because they aren’t perfected. But customers shouldn’t have to wait for months for AirPlay 2 and other promised features either. On the other hand, it may also be possible that this will be the norm, that some things will be rolled out through the year as they are ready. It’s not that Apple has to worry about readying an OS for retail sale.
But even though my initial experiences with iOS 12 are positive, I urge you to be careful about installing a beta OS unless you have a ready backup routine.
I will hold off installing a macOS Mojave beta until it’s closer to release. I no longer have a backup computer, since the next OS won’t run on my 2010 MacBook Pro.
It wasn’t so many months ago when there were loads of reports that Apple’s great experiment, the iPhone X, was a huge failure. Inventories were growing, there were major cutbacks in production. All this allegedly based on reports from the supply chain.
Such blatant examples of fake news aren’t new. It happens almost every winter. After a December quarter and peak sales, Apple routinely cuts back on production from the March quarter. It’s not the only company to follow such seasonal trends, but somehow Apple gets the lion’s share of the attention.
From time to time, Tim Cook schools the media about relying on a few supply chain metrics, reminding them that, even if true, it doesn’t necessarily provide a full picture of supply and demand.
He might as well be talking to himself since he’s almost always ignored.
In any case, the numbers from the December and March quarters painted a decidedly different picture than those rumors depicted. The iPhone X was the number one best selling smartphone on Planet Earth for every week it was on sale. I don’t know if the trend has continued, but Apple has nothing to apologize for.
Now one of the memes presented in the days preceding the arrival of the iPhone X — before the talk about its non-existent failure arose — was that it would fuel a super upgrade cycle. Up till then, the usual two-year replacement scenario was beginning to fade. In part this was due to the end of the subsidized cell phone contract in the U.S. fueled by T-Mobile’s supposedly innovative “Uncarrier” plans. They appeared to represent something different, but at the end of the day, not so different in what you had to pay, at least for the term of your smartphone purchase.
Originally, you’d acquire a cell phone either by buying the unit outright, or signing up for a two-year contract in which you’d pay something — or nothing — upfront and then be obligated to keep the service in force for at least two years. If you cancelled early, you’d pay a penalty to cover what the carrier presumably lost because you didn’t pay off the device.
After two years, you’d be able to cancel your contract without penalty, but if you kept it in force, the price wouldn’t change even though the device had been paid off. It was a boon to the carrier if you didn’t upgrade. But if you did, the two-year requirement would start all over again.
With an “Uncarrier” deal, the cell phone purchase was separated from your wireless service. You could buy it, add one you own to the service if it was compatible, or acquire a new handset for an upfront payment, plus a given amount every month until it was paid off. It was essentially a no-interest loan, but you’d have the right to exchange it for a new device after a certain amount of time, usually 12 to 18 months. This way, the purchase became a lease, and you’d never own anything. In exchange for getting new hardware on a regular basis, you’d never stop paying.
What it also meant is that, once your device was paid off, the price would go down, giving you an incentive to keep your hardware longer if it continued to perform to your expectations.
Now that predicted iPhone super upgrade cycle didn’t occur as predicted. Yes, iPhone sales did increase a tiny bit in the last quarter, but revenue has soared because the iPhone X dominated new purchases, thus boosting the average transaction price. That, too, was contrary to all those predictions that Apple’s most expensive smartphone was way overpriced, and customers were reacting negatively.
How dare Apple charge $999 and up for a new handset?
Rarely mentioned was the fact that Samsung, Pixel Phone by Google and other mobile handsets makers also sold higher-priced gear, but there were few complaints. It’s not that sales were great shakes, but some regarded such handsets as certain iPhone killers, except that Apple overwhelmed these products in sales.
So where’s what’s the latest alleged super (duper?) upgrade cycle about?
Well, according to a published report in AppleInsider, Daniel Ives of GBH Insight claims that “the Street is now starting to fully appreciate the massive iPhone upgrade opportunity on the horizon for the next 12 to 18 months with three new smartphones slated for release.”
Deja vu all over again?
For now Apple has become a Wall Street darling. But don’t bet on that continuing. The next time someone finds reasons, real or imagined, to attack Apple’s prospects for success, the stock price will drop again. Of course, there are other reasons for stock prices to vary, including the state of economy, possible trade wars and other reasons, including investor psychology.
So what is Ives expecting?
He is projecting that Apple might sell up to 350 million iPhones over a period of 18 months after this fall’s new product introductions. Supposedly they will be so compelling that people who might have otherwise sat on the sidelines and kept their existing gear will rush to upgrade.
As regular readers might recall, predictions have focused on a new iPhone X and a larger iPhone X Plus, plus a regular iPhone with an edge-to-edge LCD display. Will there be an iPhone 8 refresh, or will Apple just sell last year’s models at a lower price? What about a smaller model, the alleged iPhone SE 2?
I don’t disbelieve the rumors about the 2018 iPhone lineup, but predictions of super upgrade cycles may not be so credible. People appear to be keeping their smartphones longer, so long as they continue to deliver satisfactory performance. And. no, I won’t even begin to consider the performance throttling non-scandal.
The question is the same: How will Apple distribute all the TV shows it will create over the next year or so. Will it be a supplement to Apple Music, say Apple Music and TV, or will it be a totally different service? Will Apple just offer the shows a la carte, on a series pass, or establish a new streaming service?
Indeed, does the world even need another video streaming service?
Loads of people have Netflix around the world, and it’s producing hundreds of original shows every year. That and its large library of existing content is enough to satisfy many people, but it’s often supplemented by, say, a basic cable or satellite package that provides broadcast channels, a small number of free cable channels, and maybe some other odds and ends. Or perhaps a similar general-purpose streaming service, such as Sling TV from Dish Network or DirecTV NOW!
At one time, Apple was rumored to be working on a streaming TV package, but evidently couldn’t reach a deal with the networks. The reasons are unknown, but some suggest it was mostly about Apple’s stringent demands, a common excuse. By creating its own content, the entertainment companies are bypassed, but it would take years to build a big library, and that would ultimately involve returning to the industry to license content.
But the streaming sector is saturated. There are probably too many services as it is. So I still expect it to be included as part of Apple Music. While some suggest Apple wouldn’t recover the estimated billion dollars it’s spending on its TV project, it plans for the long term, and it doesn’t matter if the existing Apple Music structure doesn’t deliver a huge profit. It’s just one more factor that ties people into Apple’s ecosystem. Apple didn’t make profits from iTunes at first either.
Now on last weekend’s episode of The Tech Night Owl LIVE, we presented a special featured encore episode in which we presented Major General (Ret) Earl D. Matthews: He spent three decades at the nexus of big budgets and cybersecurity, including stints as Director, Cybersecurity Operations and Chief Information Security Officer at HQ, U.S. Air Force, and VP for Enterprise Security Solutions at Hewlett-Packard. In his current role as Senior VP and Chief Strategy
Officer at Verodin, Inc., he champions the concept of security instrumentation, a process that continuously validates the effectiveness of each security element in place. During this episode, he covered the gamut of cybersecurity issues that included the privacy issues at Facebook, the DNC hack, along with managing your personal privacy at a time when tens of millions of Americans have had their credit reports hacked. Major General Matthews also revealed two episodes of ID theft that impacted his own family.
You also heard from tech columnist and former industry analyst Joe Wilcox, who writes for BetaNews. During this episode, Joe explained why he regards Apple’s Siri voice assistant as worse than Microsoft’s Skype, despite all the connection glitches with the latter. Will hiring former Google executives help Apple make Siri more responsive and accurate, without sacrificing your security? You also heard about Google I/O and Android P, and about all those fake news reports that the iPhone X was unsuccessful. For two quarters straight, however, Apple reported that the iPhone X was not only its best selling Apple smartphone for each week it was on sale, but the hottest selling smartphone on the planet. Gene shared his 20 years experience with the iMac, which began with the original Bondi Blue model that he beta tested for Apple as part of the former Customer Quality Feedback (CQF) program. You also heard about the Apple
Watch and whether it makes sense for Apple to switch Macs from Intel to ARM CPUs.
On this week’s episode of our other radio show, The Paracast: On an anniversary of Kenneth Arnold’s UFO sighting, Gene and returning guest cohost J. Randall Murphy host cryptozoologist and Fortean Loren Coleman. Loren discusses the weird deaths of paranormal authors, Ufologists, Mothman-linked folks, Superman personalities, and celebrities. Do these clusters of deaths have any significance, or is it all about coincidence? Will those copycat hangings involving such notables as fashion designer Kate Spade and comic actor Robin Williams continue? What about the reality behind such creatures as Bigfoot, the Loch Ness Monster and Thunderbird? Loren is founder and director of the International Cryptozoology Museum in Portland, Maine.
READY FOR THE iPHONE KEY FOB?
I don’t recall the first time I bought a car with a keyless-entry remote control, commonly known as a key fob. I did some quick research the other day and ran across an item about the 1983 AMC/Renault Alliance as providing support for a remote that allowed you to lock and unlock the doors. But I was never a fan of AMC’s cars.
I also ran across a mention of a 1987 Cadillac Allanté, an ultimately unsuccessful attempt at building a two-seater roadster for the luxury brand. It was yet another car in which I had no interest whatsoever.
Now I can’t exactly recall the first car I purchased with one of these electronic gizmos, which are, of course, coded for a specific vehicle. It may have been a Honda Accord, but it still started conventionally. A real key popped out of the fob and the ignition assembly was traditional.
My last two cars, the one totaled last year and the one I own now, have a push button on the center console to turn the ignition on or off. Not so long ago, such a feature was mostly available strictly on expensive cars, but gradually filtered down to the more affordable vehicles.
While those key fobs are supposedly reasonably secure, they aren’t perfect. One of my guests on the tech show some months back, an “ethical hacker,” said you could compromise a key fob for many makes and models with a $35 device. It required being near the fob when it was scanned. I suppose that means they could be hiding in the bushes near a busy shopping plaza.
So is there a way for Apple to help provide a more secure option for a digital key system?
Well, according to a published report in AppleInsider, a new standard for digital keys has been published by the Car Connectivity Consortium, of which Apple is a member. It would allow you to use an NFC-enabled smartphone which includes both high-end Android and any iOS device that has Apple Pay support, to unlock doors and motor vehicles, among other things.
In effect, it would recognize your iPhone and other gear as a substitute for a key fob. Supposedly it’ll offer a higher level of security than existing keyless-entry systems can achieve, and I would believe that for Apple’s gear. Then again, if you can duplicate the data from an existing key fob with a $35 device, I suppose most any secured solution ought to be better. More to the point, however, would be the method by which your mobile handset is activated. Would it require pairing it with your existing key fob, or will automakers and lock manufacturers provide specific support to enable such a feature?
As with any new system protocol, however, it will take a while for you to see it appear. Car makers usually develop new vehicles a year or two out, so it may not happen until 2020; that is, assuming you can’t adapt existing systems, and I suspect you can’t if it requires custom chips to provide added security.
As with Apple CarPlay and Android Auto, CCC support may first appear on expensive vehicles and gradually filter down to the models that regular people can afford.
In other words, when the standard finally shows up in a wide variety of cars, I may be too old to care.
Starting with iOS 12, there will be a free feature in Apple’s software that will automatically (and securely) share your exact location data with first responders. I’ve seen a few cynics already crying that Apple will use this information for nefarious purposes but, all of us reasonable folk will instantly see the time and life saving value in the new application.
It takes time to get information from a caller. And then, sometimes the caller needs to be routed which costs - more time. And during an emergency the caller might not have time to spare.
The current problem with mobile phones is summed up on the FCC website:
“While wireless phones can be an important public safety tool, they also create unique challenges for emergency response personnel and wireless service providers. Since wireless phones are mobile, they are not associated with one fixed location or address. While the location of the cell site closest to the 911 caller may provide a general indication of the caller's location, that information is not always specific enough for rescue personnel to deliver assistance to the caller quickly.”
My understanding is that the nation’s six thousand emergency call centers are - well, outdated. The vast majority of the 911 call centers are still teched out for landlines. And if you call from a landline then the emergency center knows your exact fixed position. Which was great for a very long time. But 70 percent of emergency calls now come from mobile phones. And it sounds like that number is rapidly increasing.
Enter RapidSoS - a company that is focusing on upgrading the outdated call center tech. Michael Martin, co-founder and CEO of RapidSOS says this about his company:
“Last year, more than 10,000 people died when they could not relay fast and accurate information after calling 911. People in danger don’t always have the presence of mind to press the right numbers and explain where they are. But what if your smartphone could do that for you? That’s the idea behind RapidSOS’s smartphone app, Haven. With a single touch, it sends the 911 dispatcher your exact location.”
This upgrade probably won’t single handedly improve the first response rates for most callers because you will have to have an iPhone and you’ll have to have iOS12, etc. - but it will certainly get the ball rolling in the right direction for others to follow suit.
iOS12 will roll out in late 2018.
After several weeks of fake news about iPhone X sales, Apple revealed the truth. It was the company’s best-selling smartphone every single week it was on sale over two quarters. This is the first time Apple’s most expensive model achieved that level of sales.
This comes after all the fear-mongering that people wouldn’t pay for a mobile handset costing $999 and more, depending on the configuration. There were surveys demonstrating that a majority of potential customers would reject the costlier models, which is understandable. But with iPhones starting at $349, it only demonstrated that different people have different priorities and different budgets.
But the iPhone X still led the pack among iPhones. I’m sure this is clear to you.
Now I suppose some of you might be skeptical of Apple’s claims about revenue, profits, and the number of items shipped. But the company is following SEC requirements. Filing false reports could get them in a heap of trouble. Look up companies who have run afoul of that agency.
In short, it’s fair to say that Apple is reporting the truth, whereas some members of the media who have repeated the fictions about poor sales are clearly mistaken, or perhaps deliberately lying.
Some of the fake news about poor iPhone X sales allegedly originates from the supply chain. But Apple CEO Tim Cook has said on several occasions that you can’t take one or a few supply chain metrics and assume anything about sales. Apple will routinely adjust supply allocations among different manufacturers and, in some cases, manage inventory in different ways that will impact total shipments.
What’s most disturbing about the iPhone X is that false reports of poor sales are only the latest in a long stream of falsehoods published about the product.
Even when the iPhone X was referred to as an iPhone 8, there were claims that Apple had to make a critical last-minute design change because they couldn’t find a way to make a front-mounted Touch ID work embedded or beneath an edge-to-edge OLED display. The rumors were based on the alleged reason that Samsung put its fingerprint sensor at the rear of the unit.
Sure, Apple went to Face ID, but that feature was supposedly under development for several years. Regardless of the alleged limitations of an OLED display, Apple may have switched to facial recognition anyway. Indeed, there are reports it may ultimately replace Touch ID on all gear.
Once the rumors about facial recognition became more credible, the next effort at fear-mongering suggested it would present potential security problems, or maybe not even work so well. After all, Samsung has a similar feature that can be readily defeated with a digital photo, at least on the Galaxy S8 smartphone. I’m not at all sure at this point whether there are similar limitations on this year’s Galaxy S9, which supposedly has improved biometrics.
Even after Face ID proved to be extremely reliable — nobody claims perfection — there were the inevitable complaints that the iPhone X would be backordered for weeks or months, and thus, after it was introduced early in November of 2017, you wouldn’t be able to get one in time for the holidays.
Over the next few weeks, Apple managed to mostly catch up with orders. So in the days before Christmas, you still had a good chance of getting one on time.
That’s when the critics began to suggest sales had been underwhelming. Apple’s great experiment in fueling an alleged — and never confirmed — iPhone “super” upgrade cycle had failed.
When Tim Cook announced that the iPhone X was the best-selling iPhone and the best-selling smartphone on the planet for each week it was on sale in the December quarter, the next rumor had it that sales collapsed after the holidays, and March quarterly numbers would be perfectly awful.
It got to a point by mid-April that Apple’s stock price, which had approached $180 per share, plummeted to near $160. You can see the trend over at Yahoo Finance and similar sites.
After this week’s news from Apple that all these unfavorable reports were false, the stock price soared. It closed at $176.57 on Wednesday.
So is that the end of the latest cycle of spreading fake news about Apple? I doubt it. There were similar rumors about previous iPhones, using alleged supply chain cutbacks to fuel such claims. In each case, the rumors turned out to be false, only to return months later in full force.
One would think that, after this keeps happening, the reporters, bloggers and industry analysts who keep spreading this nonsense would learn a thing or to. Then again, if some of it is designed to talk down the stock price, and thus allow the instigators to buy the stock at a lower price before it increases again, you can expect it won’t stop.
I suppose some of these rumors may also have been started by Apple’s competitors. I would hope that the media won’t be fooled by such antics anymore.
But don’t bet on it.
Indie darling film director Steven Soderbergh officially “retired” from filmmaking in 2013 but since then has directed HBO’s Behind the Candelabra, Logan Lucky, and now the made in secret Unsane.
I mainly want to talk about Soderbergh’s process and less so review the film. This will be spoiler free for Unsane.
Soderbergh’s had a few mainstream hits like Ocean’s Eleven, Erin Brockovich and the Academy Award winning Traffic but mostly he works on under the radar indie experimental films like Out of Sight, The Limey and the Solaris remake.
He’s actually been quite prolific in the last few decades since his debut feature film Sex, Lies and Videotapes wowed audiences at the Cannes Film Festival in 1989, winning multiple awards. He’s directed 30 something features since then and produced (which means he actually worked on producing the film) or executive produced (in where he “puts up the money”) another 30 something movies.
And he continues to experiment. Sometimes he uses non professional actors, sometimes he releases a movie without a marketing campaign, he was the first mainstream director (that I’m aware of) that released a feature film on the theaters and on VOD at the same time. He is often quoted in interviews saying he’s not a storyteller and he doesn’t make movies because he feels he has a story to tell. He makes movies as an exercise in storytelling form. And form is what he plays around with in many of his films, offering unconventional ways of telling his story.
Soderbergh’s 1999 revenge film, The Limey, starring Terrence Malick comes to mind. What could have been a fairly straight forward revenge thriller turns into something quite different with an extraordinary sound design / editing technique employed during the production. The film often uses dialogue clips from previous scenes or flash forward sound clips from future scenes, juxtaposed with the current scene you are watching. This is used primarily to punctuate a scene with emphasis but it also creates a rhythmic sound structure of the film which really has to be seen and heard to fully appreciate. Anyway, my point being - no one else had ever done anything like that and overwhelming critical praise suggests it was quite effective.
And, one would assume, if a director finds something that works, why not use the technique again? Because that’s just not what Soderbergh is interested in. He used his sound juxtaposition as an exercise in form for that one film and then moved on to other experiments.
Which brings me around to Soderbergh’s latest experiment, his newly released film, Unsane, starring Claire Foy (the Queen on Netflix’s The Crown). Soderbergh decided to shoot the entire feature film on the iPhone 7. Now, I know he’s not the first director to do this (but he might be the first "big name" director to do so). There are a handful of films I can think of shot on an iPhone in recent years, 2015’s Tangerine being the most popular, and also the Oscar winning documentary, Searching for Sugar Man.
Actually, Searching for Sugar Man wasn’t entirely shot on an iPhone. Some of it was shot on 8mm film but when the director ran out of film he used iPhone app called 8mm Vintage Camera to finish portions of scenes.
I can see the appeal of shooting on an iPhone. Inexpensive. No clunky rig set-ups, no apple boxes, no grip tape, no ten crew members just to track and push your dolly. Soderbergh acted as director, director of photography and camera operator. And he was able to just follow the actors around with relative ease.
The actors loved it, of course. Without all that excess gear and crew and Soderbergh allowing scenes to go on and on the actors were fully immersed in the scenery and the story.
Claire Foy talks about the process in an interview she gave for Entertainment Weekly:
"The thing I loved about it was that Steven was in the room, he was operating , so it really felt like he was there, watching everything, being part of it, which felt really amazing. I've never had that before … We shot it in 10 days, and it meant Steven had huge amounts of freedom in where he could put the camera, what he could do with the camera, what he could try and then get rid of … He was just experimenting all the time. We shot it entirely chronologically. It just moved. It just moved a lot. And it had an energy, and a rhythm, and a momentum to it that felt fresh, and unrehearsed, and full of life.”
Soderbergh was equally in love with the iPhone shoot telling appleinsider.com:
“I have to say the positives for me really were significant and it's going to be tricky to go back to a more conventional way of shooting. The gap now between the idea and the execution of the idea is just shrinking and this means you get to try out more ideas so I wish I'd had this equipment when I was 15."
Later saying that iPhone's 4K footage looks like "velvet" and calling the device a "game changer."
Well, I’m all for experimentation in art and storytelling. But experimentation doesn’t necessarily mean “good.” And, Unsane, for all its form experimentation - is okay. Unlike 2015’s beautiful looking Tangerine, which does not look like it was shot on an iPhone (but was), Unsane actually looks like it was shot … well … on an iPhone.
The Highlights: It certainly has a gritty, voyeuristic feel to the visuals. It’s almost like you’re watching this awful thing happening in real time on security footage. So, that’s creepy. Which, at times is effect since Unsane is a thriller.
The Lowlights: A standard iPhone doesn’t allow you to play much with deep focus. You can pretty much only create a flat space look. Another problem is that the iPhone lens can’t handle close ups, sadly, it “fish eyes” the edges of the screen rounding them out. Again, sometimes this works but most of the time it just looks ridiculous. The blacks all get crushed and the lights are overly pixelated.
So when Soderbergh says the final product looks like “velvet” I seriously don’t understand what he’s talking about. Unsane, quite literally, looks like your kid brother shot a movie in the basement using his iPhone.
Velvet it is not.
That being said, sometimes the crushed blacks and pixelated lights work in favor to the story. The movie is, after all, about a woman going insane (or is it?).
Unsane is kind of review proof. It’s experimental on so many levels that some folks will just like it for what it is, and some will not. I kind of like a lot of it but I also wish Soderbergh had just used a film camera. Super 16mm would have been perfect for the tone. But using super 16 would have been a story telling choice and not a “form experiment,” which is what Soderbergh wants.
To be perfectly honest, I don’t think the problems with Unsane have anything to do with what camera was used. The problems, like the problems with many, many horror films, is that there are too many dopey script choices.
And by dopey, I don’t mean silly because Unsane, to its credit, goes out of its way to be believable and I appreciate the tone of the film.
I could also say bad acting is a problem with many horror films but that’s certainly not anything Unsane has to worry about. All of the actors are quite believable. Even when they’re screeching ridiculous lines.
When “form” isn’t getting in the way, Unsane is as effective as it tries to be. And there are lots of things I admire about the film. But “shot on the iPhone,” isn’t one of them.
Need a last second holiday gift? Looking for a way to spend that Christmas Google Play or itunes gift card? I have just what you need -- awesome, cheap games for your phone!
Everyone has played Angry Birds, Plants vs. Zombies and Limbo (but if you haven’t you should totally check them out) so I went a different route. Normally I play games on a console or PC, which tend to be more story based than traditional point and click phone games. But it occured to me that many of the story based games I love and play are probably available for your phone.
So I checked. And I found some!
Here are a few of my favorites presented alphabetically:
The Banner Saga 1 & 2: I really love this game. It’s a great mix of storytelling and turn based tactical combat. The art is gorgeous and the story choices are sophisticated enough to keep you guessing. From the website of game designer Stoic Games:
“Epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies and enemies as you travel with your caravan across a stunningly beautiful, yet harsh, landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone under your banner will survive, but they will be remembered.”
Playing time: Approx. 10ish hours to complete the main quest in Banner Saga 1 with perhaps 15ish hours to complete Saga 2. Additional hour can be spent in game play through Survival Mode - a series of increasingly difficult battles! (I just got killed in battle 32 of 40. Must start over. Arggh!)
Repeat playability: High. Adjust game play to a higher difficulty and try a second Saga or play Survival Mode after completing the main story.
Platform: Android, iPhone, most tablets, PC and Mac.
Cost - depending on platform: $5 -$10
Beholder: A really fun game set in a grim dystopian future where an oppressive totalitarian State controls every aspect of private and public life. And it’s your job to root out anyone who speaks our or acts against the State! Of course you can rage against the State and hide the on going deeds of your tenants, if you wish -- just don’t get caught. Warning - this game is hard! From the Warm Lamp Games game designer site:
“You are the State-installed manager of an apartment building. Your daily routine involves making the building a sweet spot for tenants, who will come and go; however, that is simply a faced that hides your real mission … spying on your renters! Your primary task is to covertly watch your tenants and eavesdrop on their conversations. You must bug their apartments while they’re away, search their belongings, and profile them for your superiors. You must also report anyone capable of violating the laws or plotting subversive activities against the State to the authorities.”
Playing time: Several hours to finish the main story with an additional 20ish hours in order to unlock all possible endings.
Repeat playability: High.
Platform: Android, iPhone, most tablets, PC and Mac.
Cost - depending on platform: Free -$5
Heart’s Medicine: Time to Heal: A super charming point and click time management game -- that happens to be a touching medical based drama. What sets it apart from many point and click games is the tender storyline woven between game goals.
Game designer Blue Giraffe says:
“Heart’s Medicine - Time to Heal is an intense medical drama tied into a casual game this is moving people to tears. The game has a gripping and unique storyline, original singer/songwriter music, highly detailed artwork and animation, cool addictive gameplay and an insane amount of heart … Become a doctor in a romantic medical drama and join the life of aspiring surgeon Allison Heart as she works her shifts at Little Creek Hospital. Experience love, intense action, realistic drama, crazy funny moments and the beauty of celebrating life!”
Playing time: Approx. 20 hours.
Repeat playability: Medium. Once the story is over you can repeat gameplay but without the darling story it becomes a standard diner dash game.
Platform: Android, iPhone, most tablets, PC and Mac.
Cost - depending on platform: Free -$5
The Silent Age: A clever little point and click drama that bounces back and forth in time. This game is more story driven than game driven. Solving the puzzles won’t be much of a challenge for most savvy game players but the story writing is strong and the plot becomes more compelling as it moves forward. The game is downloaded as five separate chapter so make sure you get chapter one!
Game developer House on Fire says:
“Help Joe as he travels between the groovy present of 1972 and the apocalyptic future of 2012 to discover the truth behind humankind’s extinction - a quest entrusted to him by a dying man from the future. Use your portable time travel device to solve puzzles that bring you closer to answers and saving humanity. Winner of the 2013 Causal Connection Indie Prize.”
Playing time: Approx. 6 hours.
Repeat playability: Low. Once you know the story -- you know the story.
Platform: Android, iPhone, most tablets, PC and Mac.
Cost - depending on platform: Free -$5
This War of Mine: This absolutely gorgeous black and white shaded game is a gut wrencher. A survivalist war game unlike anything I’ve played. After several times (about ten hours game time) I’ve yet to survive to see the end of the war. I’ll let the folks from 11 Bit Studio, the game designers, explain it for you:
“In This War of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle .... The pace of the game is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting and trading and taking care of your survivors.At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive … Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions, there is only survival. The sooner you realize that, the better.”
Playing time: The game is won when the war ends which is randomly decided each time you load a new game. I would say approx. ten-ish hours to finish the story once.
Repeat playability: High. Each play through will bring completely different challenges.
Platform: Android, iPhone, most tablets, PC and Mac.
Cost - depending on platform: $4-$14.
While 2017 isn’t over, Time magazine has already published the list of its “25 Best Inventions of 2017.” Now you’ve probably read about this already, but a little explanation is in store.
So after the iPhone X was first announced, the critics lambasted Apple for being late to the party with some of its important features. Take OLED displays, which have already appeared on Android smartphones. It’s important to note that Samsung makes the iPhone X’s display. Whatever you think about Samsung’s penchant for stealing ideas from other companies, it certainly has the chops to build the parts tech companies need, such as displays, memory and other components.
Facial recognition is also nothing new, and Face ID was attacked for being insecure and slow even before the critics had a product to evaluate. So even though reviewers, including Consumer Reports, have praised Face ID, there were complaints about privacy and other matters. The difference is that, for the most part, Apple made it work pretty much as advertised. Yes, I know about the problems with twins and some other exceptions.
The TrueDepth camera that allows Face ID to work is something altogether new and different from the rest of the pack. You can expect the competition is working full time to somehow reverse engineer this technology.
Apple also did away with the Home button, and rather than replacing it with a virtual alternative, which would probably have been the simplest scheme, they devised new iOS 11 gestures to allow you to bypass a physical or virtual button and still get things done. I grant it’s a bit of a learning curve, and it might be confusing to switch back to an iOS device with a Home button, such as an iPad. In the end, you expect the Home button to vanish from those products too as they inherit edge-to-edge displays.
When you add all this and other design factors together, it’s no wonder the iPhone X was included among those 25 products.
Yes, the Time magazine piece concedes that “some of these features first arrived on devices from Samsung and LG.” But clearly Apple made them work better, which is why it was rated “A Smarter Smartphone.” This is in keeping with Apple’s penchant to take features that originated elsewhere and improve and simplify them.
Other top-rated inventions include “Stronger, Safer Football Helmets” and “Guilt-Free Ice Cream.” If you’re dieting, the latter, Halo Top ice cream, touts from 240 to 360 calories per pint. This is in the range of a single slice of pizza from Pizza Hut and Little Caesars, but can you imagine getting a whole pie of decent size with so few calories?
Then there’s a sideways elevator! I’m serious, and this is something written about over the years in sci-fi stories. I know I mentioned it in one of my novels.
Along with being declared “smarter,” the story about the iPhone X is accompanied by interviews from Apple hardware chief Dan Riccio, and chief design officer Sir. Jonathan Ive.
While those interviews have been quoted elsewhere, call me jaded enough to regard some of the statements about Apple’s design process as corporate spin. Apple only wants you to know of its successes, and how it understood when to drop old features in a product and embrace something new.
An example is the headphone jack that was removed from iPhones last year to mixed reaction from customers and critics. We don’t talk about it all that much this year, and Android fans don’t have much of an argument to make in light of the fact that Pixel 2 phones from Google also ship without headphone jacks.
This is part of Apple’s DNA, to know when it’s time to remove old features and move on. You can date that practice back to the arrival of the very first iMac in 1998. Apple ditched SCSI, ADB and other peripheral ports, and eliminated the floppy drive. Instead, they embraced USB which, up till then, hadn’t done much on the Windows platform.