Despite a new study in Scientific Reports that shows climate change to amplify droughts and floods by disrupting jet streams, President Donald Trump signed executive orders to undo Barack Obama’s Clean Power Plan.
So while the Trump administration couldn’t repeal and replace Obamacare, it can repeal and replace Obama’s climate legacy. But Bloomberg reports that the executive orders are unlikely to bring back mining jobs because demand for coal has fallen due to stiff competition from cheaper natural gas and a boom in wind and solar power.
A report from the Environmental Defense Fund states the wind and solar energy industries have been adding jobs 12 times as fast as the rest of the economy, and the fastest growing job over the next decade will likely be wind turbine technician, according to the Bureau of Labor Statistics.
Another recent study published in the Proceedings of the National Academy of Sciences states that deaths related to extreme heat are expected to keep rising, especially in the world’s largest cities, and the United States will not be immune.
Environmental Protection Agency (EPA) administrator Scott Pruitt has incorrectly argued that carbon dioxide emissions are not the primary contributor to climate change and repeatedly called the 2015 Paris Agreement “a bad deal.”
Nations supporting the Paris Agreement, including the United States, agreed to limit the warming of the planet to 3.6 degrees Fahrenheit above pre-industrial levels. Despite the executive orders reversing America’s course to limit carbon dioxide emissions from coal-burning power plants, Pruitt said the EPA will continue working to provide Americans with clean air and water.
Even Fox News jumped on the bash Pruitt bandwagon on climate change, with Fox News Sunday host Chris Wallace citing American Lung Association information that half of Americans breathe unhealthy air everyday. He then asked Pruitt how he and the EPA expect to keep that number from rising now that carbon dioxide emissions from coal-burning power plants will increase. Pruitt instead focused on how America’s air quality is better than it has been in the past, which of course means we can risk dirtying it further.
A letter signed by 447 former EPA employees urged Congress to reject Trump’s nomination of Pruitt to run the agency. Pruitt is also one of many Republicans who originally filed a lawsuit against the EPA arguing that the EPA exceeded its legal authority in imposing carbon emission curbs on coal-burning power plants. He is no longer a plaintiff in the lawsuit.
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The controversial and often ridiculous “gaming leads to violence” argument rears it’s ugly head once again. Multiple sources report that the World Health Organization proposed a revision to their International Classification of Diseases (ICD-11) to classify gaming behaviors as a mental disorder, labeling it a “disorder due to addictive behaviors,” and later a “hazardous gaming” section. Responding to the classification, dozens of game savvy scholars paused their Xbox One to immediately pen an open letter to the W.H.O., which saves me the trouble of doing so.
The authors of said letter have more expertise than me, ranging from the obvious “video games, internet and social media” to broad categories like “children’s rights in a digital age” to the slightly obscure “epidemiology of healthy and unhealthy use of new media” and more. Their letter, "Gaming Disorder in ICD-11: Letter of concern" states, “Concerns about problematic gaming behaviors deserve our full attention. Some gamers do experience serious problems as a consequence of the time spent playing video games. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder, and the empirical basis for such a proposal suffers from several fundamental issues.”
Included within the letter are their main concerns:
“The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents…”
Well, the CD-11 proposal doesn’t discuss violence, but yes, inevitably a conversation about video games eventually leads to a discussion about the violence within video games. A typical argument of, “this video game will turn your sweet, perfect child who never does anything wrong (ever!) into a chaotic evil homicidal lunatic!” is nothing new, sadly .
Back in the early 1990s, the hardest game to find (ever!) was Night Trap, an interactive movie/video game developed for the Sega/Mega-CD and released in late 1992. The game is 90+ minutes of full motion video sequences. The player switches the point of view between various hidden cameras monitoring the interior of a house and then can activate traps to capture intruding vampire creatures (called Augers) in hopes to prevent the house women (one of which is played by Dana Plato of Diff'rent Strokes) from having their blood drained.
The game was instantly notorious for “adult themes,” a violent, blood-draining “mechanic,” and a controversial “nightgown scene,” which led to the game being pulled from the market. Today this game would be considered laughably tame.
This all came to a head in 1993 with the Senate Committee Hearings on Violence in Video Games. I don’t know if Night Trap was solely responsible for the hearings, but I’m certain it was a factor, as the committee often mentions the game citing it as "shameful," "ultra-violent," "sick," "disgusting," and claims it encourages an "effort to trap and kill women.”
Wait. What? An “effort to trap and kill women?” Huh?
The documentary Dangerous Games, included in the PC version of Night Trap, allows producers and cast members to defend the plot and clear up that fact the gameplay is designed to, obviously, prevent the harm of the women in the house. In addition, “the blood draining device is intended to look very unrealistic to therefore mitigate the violence.” Despite scenes in which the girls are grabbed or pulled by enemies, “no nudity or extreme acts of violence were ever filmed or incorporated into the game.” As is usually the case, no one on the committee had ever played Night Trap and the whole hearing views on YouTube like a posturing mess of out-of-touch, old, white men.
Night Trap is not the only game that has been under fire over the years. Controversy follows video games like bees to honey. Games such as Doom (violence), Mortal Kombat (violence), The Grand Theft Auto Series (adult themes, trigger warnings, violence, violence against women), hell, even Leisure Suit Larry was controversial (obscenities and mature themes) in it’s time, the list goes on and on. Some games clearly deserve the controversy more than others.
Kind of. The crux of the issues with the W.H.O. classification of “Gaming Behavior” doesn’t revolve around violence, but since the two are often intermingled I wanted to bring it up but don’t want to go too far down that rabbit hole.
I will say that, of all the games I am aware, GTA is the most problematic, as it’s a game that, arguably, glorifies violence against women up to and including sexual assault and murder. Much has been written about the moral bankruptcy of the game. I’ll let an excellent article in polygon continue the GTA discussion but then I have to move on: Regarding GTA 5 - It’s Misogyny Can No Longer Be Ignored.
The focus of the W.H.O. classification is clearly on the words “obsession” and “addiction,” linking both to symptoms of mental disorders. Which, to be honest, does seem a bit fair.
The most famous case of obsessive gaming is the 1991 “EverQuest suicide” of Shawn Woolley, a Wisconsin kid that struggled with learning disabilities and emotional problems. When he was twenty one years old he found a new job and moved into a new apartment. Less than a year later, while he sat at his computer desk, he shot himself. The online game, EverQuest, was on the monitor in front of him.
His mother, Elizabeth, has since blamed EverQuest for significantly contributing to Shawn’s suicide. She told multiple sources that Shawn, “...in mid 1991...stopped working, stopped cleaning his apartment and stopped seeing his family. He wouldn’t let anyone come in and all he did was sit at home and play EverQuest. That was the beginning of the end.” Her view of online games is that they are designed to include addictive qualities that are unhealthy to the gamer.
After Shawn’s death Liz created the website On-Line Gamers Anonymous or the OLG-Anon. Elizabeth founded the site in 1992 in order to, “...share our experience, strengths and hope to help each other recover and heal from problems caused by excessive game playing, whether it be computer, video, console, or on-line.” OLG-Anon continues to operate today.
Shawn’s story is tragic, but I suspect you are thinking exactly what I am thinking. Elizabeth describes Shawn as someone who struggled with, “learning disabilities and emotional problems.” I’m inclined to believe, “emotional problems” more so than obsessive online gaming, were the root of Shawn’s sad end. That being said, I 100-percent agree that too much gaming can be unhealthy. Of course, I believe that too much of any one thing can be bad for you. Even drinking too much water can be unhealthy!
I’ve seen obsession similar to Shawn’s. A former roommate spent anywhere from eight to 10 to maybe 16 hours a day playing World of Warcraft online. He would pause for sleep, restroom breaks and meals (which he would eat in front of his computer). He would not clean his room, the interior of his car was a disaster, he would not do dishes, and he certainly couldn’t be bothered to remove empty bottles, cans or pizza boxes from on or around his computer desk.
You will be shocked to learn said roommate was notoriously underemployed and pretty damn dateless for the three (or four?) years he was glued to WoW. But then he got over it. So while I agree gaming can be unhealthy, I have yet to read one legitimate study to convince me that even the unhealthiest of gaming choices is a gateway to violence or violent behaviors.
As for “gaming behavior as a mental disorder?” Well, I don’t know. My gut instinct is, “Gaming can’t be classified as a mental disorder ... because that would be silly.” On the other hand, there are some really silly mental disorders already out there: triskaidekaphobia, explosive head syndrome, the Jumping Frenchmen (of Maine) syndrome. If gaming can become SO obsessive and SO addictive … then maybe it deserves a place in the mental disorder hall of fame along with those listed greats.
But probably not. Referring back to the open letter:
“The healthy majority of gamers will be affected by stigma and perhaps even changes in policy. We expect that inclusion of gaming disorder in ICD-11 will cause significant stigma to the millions of children and adolescents who play video games as part of a normal, healthy life … In brief, including this diagnosis in ICD-11 will cause signiﬁcantly more harm than good. Given the immaturity of the existing evidence base, it will negatively impact the lives of millions of healthy video gamers while being unlikely to provide valid identification of true problem cases.”
There is a mountain of anecdotal evidence to suggest gaming can be unhealthy. There is an equally colossal volume of peer reviewed actual evidence to suggest gaming has a host of positive benefits (especially for kids) including (but not limited to): helping them learn to follow directions … engaging in problem-solving to find solutions …. learning strategy and anticipation, understanding management of resources, reading, multitasking and quick thinking. The lists just go on and on.
I’m not going to link every study I’ve read because, trust me, they are real easy to find on your own. And the reason they are real easy to find is because there is a crushing amount of studies suggesting there are many healthy, and some unhealthy, things about gaming (SPOILER ALERT: But the healthy benefits seem to far outweigh the potential unhealthy aspects). So, don’t take my word for it. Get to that Googling.
Now, if you’ll excuse me I have to Rage Quit Darkest Dungeon before I can move onto XCOM2. Then I will finally have time for that glorious month long Mass Effect: Andromeda binge!
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Editor’s Note: This is a series of stories investigating products made in America by Americans for Americans.
President Donald Trump has repeatedly said he wants to bring back production jobs that have fled America’s borders so corporations can save money using cheaper labor overseas. Sure it would be nice to have a few more production jobs available to Americans, but frankly, everything Americans need is made right here in the USA. It’s what Americans want that’s made elsewhere.
Think about what you need. You need food, water and shelter. That’s it. You don’t need a smartphone or a computer or television, but you want them. You want the things produced overseas by children working for peanuts, like Nikes and iPhones, but you wouldn’t pay the price it would require for those products to be made in America. Imagine a pair of shoes costing as much as an iPhone, or an iPhone costing as much as a used car. It’s just not realistic. (The new iPhone retails for $250 less than what I paid for my 2004 Ford Taurus, upon which I’ve put more than 20,000 miles.)
There are plenty of things still made in America, though, and just like your local economy, buying American assures that your money stays in America. For instance, visiting a local brewery and having your growler filled is not only more environmentally friendly than buying a six-pack of bottles or a 12-pack of cans. It’s more economically friendly because that money goes to the brewer who does business in your state and not Missouri if you’re into Budweiser, Colorado if you’re into Coors, and South Africa if you’re into Miller. Americans can take the same local approach to purchasing everything they need by following this American-made guide.
Let’s start with food since we can’t live without it. While there are fewer Americans working in agriculture than ever before, the USA is producing more food than ever before. According to Netstate.com, California produces almost all of the country's almonds, apricots, dates, figs, kiwi fruit, nectarines, olives, pistachios, prunes, and walnuts. It leads in the production of avocados, grapes, lemons, melons, peaches, plums, and strawberries. Only Florida produces more oranges. The most important vegetables grown in the state are lettuce and tomatoes, and again, California leads the country in production of each. Broccoli and carrots rank second followed by asparagus, cauliflower, celery, garlic, mushrooms, onions, and peppers. Only Texas grows more cotton than California, which you’d find in just about everything you wear, but we’ll get to shelter and clothing later.
So there’s plenty of fruits and vegetables grown right here in the USA. Hell, you can see the fields of wheat in Montana, corn in Minnesota, and dairy cows in Wisconsin. And if you want meat, America’s got the best beef in the world. There’s no shortage of chickens, pigs, or fish either. The problem is how Country of Origin Labeling (COOL) has been mostly gutted by Congress. While venison was added to the list of products requiring COOL in January 2017, beef and pork were both removed in February 2016. COOL requirements for muscle cut and ground chicken, lamb, and goat, wild and farm-raised fish and shellfish, fresh and frozen fruits and vegetables, peanuts, pecans, macadamia nuts and ginseng remain in effect.
The easiest way to avoid buying un-American food is to grow it yourself, of course. Raising a cow, pig or chicken might not be feasible for some, and most people living in metropolitan areas don’t have a yard yet alone a garden. There is a lot of indoor farming you can do with an LED bulb, though.
Another work-around is frequenting local, farmers’ markets. Most city websites have a schedule of farmers’ markets. If you don’t have a computer or smartphone visit your public library, buy a newspaper or listen to local radio.
Now that you know how to find food made right here in the USA, stay tuned to discover how you can build your entire home and clothe your entire body with American-made products.
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The National Hockey League (NHL) owners have decided not to send the best hockey players in the world to South Korea for the 2018 Olympics because they’re “unhappy with the league shutting down for weeks to take part in the Olympic tournament every four years,” according to ESPN senior writer Scott Burnside. The owners were seeking more money to justify stopping the season and sending the best hockey players in the world to the Olympics.
The decision makes the 2018 Olympic hockey tournament an amateur tournament, which will still be well-viewed but won’t come close to the potential ratings that would have resulted if the best hockey players in the world actually participated. Do you remember watching the Olympic basketball tournament before the Dream Team? Could you imagine going back to playing the Olympic basketball tournament with amateurs? That is what the NHL owners have done.
New York Rangers goalie Henrik Lundqvist said it was “disappointing news” on Twitter, and the NHL Players’ Association called the decision “shortsighted.” It certainly doesn’t allow for growth of the NHL’s fanbase, as the Olympics would have put NHL players on a bigger stage in front of a larger audience.
NHL owners have repeatedly failed fans, with a lockout occurring in 2012 that made me lose interest in the league just as I was growing to love hockey. I didn’t watch a single regular season game that year after falling in love with the Stanley Cup Playoffs the previous season. I did watch the playoffs, though, because, well, playoffs.
The NHL players were entitled to 57 percent of the league’s revenue prior to the collective bargaining agreement reached to end the 2012 lockout. Now they receive just 50 percent of all revenue, which was called a “grand-slam home run” for the owners by one player agent. The owners have again cut into the players’ marketability and potential earning power through global endorsement deals. More importantly, NHL fans don’t get to see the USA and Canada do proper battle on ice. Instead the American and Canadian kids will take the Olympic torch, which isn’t all bad. But the 2018 Olympic gold medals for hockey won’t go to the best team in the world.
While I feel the NHL owners have failed their fans with this decision and are missing an opportunity to grow the game of hockey, I’m not going to stop watching NHL games, but I probably won’t watch the Olympic hockey tournament now. Will you?
Editor's Note: An update follows.
While NHL players like Alex Ovechkin and Evgeny Kuznetsov are determined to participate in the 2018 Olympics in South Korea, their NHL team's owner might suffer big consequences for allowing them to do so. Washington Capitals owner Ted Leonsis could be subject to a fine and loss of draft picks if he allows players to compete in the Olympics, according to the NHL constitution. Basically, whatever NHL commissioner Gary Bettman says goes, and instead of the owners getting a little dough for stalling the season for the greatest sporting event in the world, they'll be spending dough to accommodate their players' wishes.
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