The controversial and often ridiculous “gaming leads to violence” argument rears it’s ugly head once again. Multiple sources report that the World Health Organization proposed a revision to their International Classification of Diseases (ICD-11) to classify gaming behaviors as a mental disorder, labeling it a “disorder due to addictive behaviors,” and later a “hazardous gaming” section. Responding to the classification, dozens of game savvy scholars paused their Xbox One to immediately pen an open letter to the W.H.O., which saves me the trouble of doing so.
The authors of said letter have more expertise than me, ranging from the obvious “video games, internet and social media” to broad categories like “children’s rights in a digital age” to the slightly obscure “epidemiology of healthy and unhealthy use of new media” and more. Their letter, "Gaming Disorder in ICD-11: Letter of concern" states, “Concerns about problematic gaming behaviors deserve our full attention. Some gamers do experience serious problems as a consequence of the time spent playing video games. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder, and the empirical basis for such a proposal suffers from several fundamental issues.”
Included within the letter are their main concerns:
“The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents…”
Well, the CD-11 proposal doesn’t discuss violence, but yes, inevitably a conversation about video games eventually leads to a discussion about the violence within video games. A typical argument of, “this video game will turn your sweet, perfect child who never does anything wrong (ever!) into a chaotic evil homicidal lunatic!” is nothing new, sadly .
Back in the early 1990s, the hardest game to find (ever!) was Night Trap, an interactive movie/video game developed for the Sega/Mega-CD and released in late 1992. The game is 90+ minutes of full motion video sequences. The player switches the point of view between various hidden cameras monitoring the interior of a house and then can activate traps to capture intruding vampire creatures (called Augers) in hopes to prevent the house women (one of which is played by Dana Plato of Diff'rent Strokes) from having their blood drained.
The game was instantly notorious for “adult themes,” a violent, blood-draining “mechanic,” and a controversial “nightgown scene,” which led to the game being pulled from the market. Today this game would be considered laughably tame.
This all came to a head in 1993 with the Senate Committee Hearings on Violence in Video Games. I don’t know if Night Trap was solely responsible for the hearings, but I’m certain it was a factor, as the committee often mentions the game citing it as "shameful," "ultra-violent," "sick," "disgusting," and claims it encourages an "effort to trap and kill women.”
Wait. What? An “effort to trap and kill women?” Huh?
The documentary Dangerous Games, included in the PC version of Night Trap, allows producers and cast members to defend the plot and clear up that fact the gameplay is designed to, obviously, prevent the harm of the women in the house. In addition, “the blood draining device is intended to look very unrealistic to therefore mitigate the violence.” Despite scenes in which the girls are grabbed or pulled by enemies, “no nudity or extreme acts of violence were ever filmed or incorporated into the game.” As is usually the case, no one on the committee had ever played Night Trap and the whole hearing views on YouTube like a posturing mess of out-of-touch, old, white men.
Night Trap is not the only game that has been under fire over the years. Controversy follows video games like bees to honey. Games such as Doom (violence), Mortal Kombat (violence), The Grand Theft Auto Series (adult themes, trigger warnings, violence, violence against women), hell, even Leisure Suit Larry was controversial (obscenities and mature themes) in it’s time, the list goes on and on. Some games clearly deserve the controversy more than others.
Kind of. The crux of the issues with the W.H.O. classification of “Gaming Behavior” doesn’t revolve around violence, but since the two are often intermingled I wanted to bring it up but don’t want to go too far down that rabbit hole.
I will say that, of all the games I am aware, GTA is the most problematic, as it’s a game that, arguably, glorifies violence against women up to and including sexual assault and murder. Much has been written about the moral bankruptcy of the game. I’ll let an excellent article in polygon continue the GTA discussion but then I have to move on: Regarding GTA 5 - It’s Misogyny Can No Longer Be Ignored.
The focus of the W.H.O. classification is clearly on the words “obsession” and “addiction,” linking both to symptoms of mental disorders. Which, to be honest, does seem a bit fair.
The most famous case of obsessive gaming is the 1991 “EverQuest suicide” of Shawn Woolley, a Wisconsin kid that struggled with learning disabilities and emotional problems. When he was twenty one years old he found a new job and moved into a new apartment. Less than a year later, while he sat at his computer desk, he shot himself. The online game, EverQuest, was on the monitor in front of him.
His mother, Elizabeth, has since blamed EverQuest for significantly contributing to Shawn’s suicide. She told multiple sources that Shawn, “...in mid 1991...stopped working, stopped cleaning his apartment and stopped seeing his family. He wouldn’t let anyone come in and all he did was sit at home and play EverQuest. That was the beginning of the end.” Her view of online games is that they are designed to include addictive qualities that are unhealthy to the gamer.
After Shawn’s death Liz created the website On-Line Gamers Anonymous or the OLG-Anon. Elizabeth founded the site in 1992 in order to, “...share our experience, strengths and hope to help each other recover and heal from problems caused by excessive game playing, whether it be computer, video, console, or on-line.” OLG-Anon continues to operate today.
Shawn’s story is tragic, but I suspect you are thinking exactly what I am thinking. Elizabeth describes Shawn as someone who struggled with, “learning disabilities and emotional problems.” I’m inclined to believe, “emotional problems” more so than obsessive online gaming, were the root of Shawn’s sad end. That being said, I 100-percent agree that too much gaming can be unhealthy. Of course, I believe that too much of any one thing can be bad for you. Even drinking too much water can be unhealthy!
I’ve seen obsession similar to Shawn’s. A former roommate spent anywhere from eight to 10 to maybe 16 hours a day playing World of Warcraft online. He would pause for sleep, restroom breaks and meals (which he would eat in front of his computer). He would not clean his room, the interior of his car was a disaster, he would not do dishes, and he certainly couldn’t be bothered to remove empty bottles, cans or pizza boxes from on or around his computer desk.
You will be shocked to learn said roommate was notoriously underemployed and pretty damn dateless for the three (or four?) years he was glued to WoW. But then he got over it. So while I agree gaming can be unhealthy, I have yet to read one legitimate study to convince me that even the unhealthiest of gaming choices is a gateway to violence or violent behaviors.
As for “gaming behavior as a mental disorder?” Well, I don’t know. My gut instinct is, “Gaming can’t be classified as a mental disorder ... because that would be silly.” On the other hand, there are some really silly mental disorders already out there: triskaidekaphobia, explosive head syndrome, the Jumping Frenchmen (of Maine) syndrome. If gaming can become SO obsessive and SO addictive … then maybe it deserves a place in the mental disorder hall of fame along with those listed greats.
But probably not. Referring back to the open letter:
“The healthy majority of gamers will be affected by stigma and perhaps even changes in policy. We expect that inclusion of gaming disorder in ICD-11 will cause significant stigma to the millions of children and adolescents who play video games as part of a normal, healthy life … In brief, including this diagnosis in ICD-11 will cause signiﬁcantly more harm than good. Given the immaturity of the existing evidence base, it will negatively impact the lives of millions of healthy video gamers while being unlikely to provide valid identification of true problem cases.”
There is a mountain of anecdotal evidence to suggest gaming can be unhealthy. There is an equally colossal volume of peer reviewed actual evidence to suggest gaming has a host of positive benefits (especially for kids) including (but not limited to): helping them learn to follow directions … engaging in problem-solving to find solutions …. learning strategy and anticipation, understanding management of resources, reading, multitasking and quick thinking. The lists just go on and on.
I’m not going to link every study I’ve read because, trust me, they are real easy to find on your own. And the reason they are real easy to find is because there is a crushing amount of studies suggesting there are many healthy, and some unhealthy, things about gaming (SPOILER ALERT: But the healthy benefits seem to far outweigh the potential unhealthy aspects). So, don’t take my word for it. Get to that Googling.
Now, if you’ll excuse me I have to Rage Quit Darkest Dungeon before I can move onto XCOM2. Then I will finally have time for that glorious month long Mass Effect: Andromeda binge!
For better or worse, Britain's exit from the European Union (EU) begins. In the morning of March 29th, 2017, the British representative to the EU handed in the UK’s separation papers to the President of the European Council in Brussels. You see, the institutions of the EU are headquartered in Brussels, a city now famous for three things: Belgian Beer, Mr. JCVD himself (the “Muscles from Brussels”) and the labyrinthine bureaucracy of the EU.
Once such point of bureaucracy is Article 50 from the 2009 Lisbon Treaty which lays the groundwork for any EU member to, “withdraw from the Union in accordance with its own constitutional requirements … shall negotiate and conclude an agreement with that State, setting out the arrangements for its withdrawal, taking account of the framework for its future relationship with the Union.”
Until now, no state within the EU has invoked Article 50. Greece debated the idea as recent recessions, three recent public healthcare meltdowns and bailouts that seem to have done Greece more bad than good. It seems reasonable the Greeks would want change, but they never actually invoked Article 50. (New York Times coverage Explaining Greece’s Debt Crisis).
As for Brexit, England and Wales, they voted “yes.” Northern Ireland and Scotland voted “no:” Why not let England and Wales leave the EU and the other two countries remain? That seems fair. Not that fairness has much to do with the complex international treaties that govern the EU but, whatever. So, here we are, and now the United Kingdom has two years to negotiate its exit.
I also have no doubt that the immediate impact of the withdrawal will be felt first and foremost by the poor and the disenfranchised. A Scotsman recently turned me onto the plight of the Roma when he said, “... Roma families here rely on EU funding to assist their children getting proper support and education, as we are culturally so prone to isolating and pushing out Roma people they are often forced into poverty”. Precursory interneting shows me the Roma are a group of people so marginalized and maligned I am reminded of the sad history between the United States and the Native Americans.
So then, who actually benefits from Brexit? Well, if Brexit were a crime, Batman would be able to solve it by asking his two crime-solving questions:
1) Who benefits from the crime?
2) Where does the money go?
Fair enough, Batman. Who does benefit? Where does the money go? Abandoning the EU ends free trade between the UK and all other other members of the union. Do the words “abandon free trade” sound like they will lead you to the pot of gold at the end of the rainbow? I’m pretty sure it’s easier to move money and products around Europe with, you know, free trade. In fact, it seems to be the only thing economists actually agree on. Will the UK benefit by abandoning open borders? Will it be more secure from terrorism? No. Terrorism is way more of a law enforcement issue than a border issue. Also, I’m no Batman, but I suspect an influx of immigrants fuels an economy and helps pay for public services.
The enormity of the negotiation deal is way beyond the scope of one snotty American opinion. Obviously, some people will benefit, some people will not. Which people will fall into which category? And what will the ratio of benefited to not benefited be? Will Brexit do the most good for the most amount of people in the UK?
I guess we’re about to find out.
Yes! To the best of my Googling skills, Brexit happened, well, the same way these things always seem to happen -- bumbling politicians! You see, as a last ditch effort to save his political ass, former Prime Minister David Cameron proposed an independence referendum to -- I don’t know appease the rising populist movement? Then, obviously, he turns right around and actively campaigns against it! Propose it. Campaign against it. Genius!
How hard did he campaign against it? Imagine Captain America punching a Nazi in the f**king face (because Cap hits hard)! That’s how hard Cameron campaigned against the yes vote to Brexit.
Only Cameron’s plan didn’t work out so well. As we all know, due to the rise in populism, the “yes” vote to Brexit won by a narrow margin and former Prime Minister Cameron stepped down. In 2016, Theresa May became head of Her Majesty’s Government. May, despite having also campaigned for a “stay in the EU vote,” is now tasked with overseeing Brexit. In fact, May publicly warned voters, Brexit would damage the economy, harm security, erode the kindness of dogs, cause the sky to turn a sickly pink-green color and altogether obliterate the taste of strawberries. (I might have made some of those examples up).
Weather Brexit will destabilize the EU or become disastrous to the UK economy remains to be seen. As usual, when any huge political change is announced, the day the “yes” vote passed, the UK stock market took a hit but slowly climbed back up in following months. I believe the pound is still a bit down in value versus both the U.S. dollar and the Euro, making travel to the UK a tad less expensive, but predictions of economic crisis, recession, a huge rise in unemployment and the “Tasteless Strawberry Apocalypse” have not proven accurate. Yet.
The UK now enters unknown territory and pundits on both sides of the political spectrum, and all over the world, have wildly opposing utopia/dystopia predictions. I suspect Brexit results will land somewhere within the usual parameters of, “the poor suffer, the middle class pays for it all” and the wealthy “get some more tax breaks.” Business as usual.
Prime Minister May was correct about one thing, though. May predicted that a yes vote to Brexit would piss off the Scots and that they would vote for another independence referendum. If you recall, way back in 2014 AD, the Scots voted on an independence referendum to break from the UK. At the time, the Queen, the fine folks of England and a whole bunch of wealthy, elite, old, white Scots told the world, “This is a terrible idea! We’re stronger together!” The independence vote failed.
Guess what? That next Scottish independence vote May feared? Well, as of Tuesday, March 28, 2017, First Minister Nicola Sturgeon (of Scotland) won a Parliamentary vote for a new referendum. In fact, First Minister Sturgeon promised “endless independence campaigns.”
We all know what that means. England was the driving force behind Brexit and now believes that sometimes you must dissolve a partnership in order to move forward, which is why they will be completely sympathetic and understanding about Scottish independence this time around. England will cast off thousands of years of English imperialism and will cooperate fully with the Scots independence. England will, in no way, spend massive political capital and crushing amounts of money on a propaganda, smear campaign against Scottish independence. Finally, England will totally give up their entitled ownership over all that Scottish oil in the North Sea.
I predict the new Scottish Independence Referendum will be a smooth-sailing, easy-peasy, lemon-squeezy walk in the park victory for the Scots. I mean, that’s all obvious to you too, right? Countries don’t control other countries just because of entitlement, imperialism and/or oil money!
We’re all on the same page here, right?
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